#pragma once
#include <Windows.h>
#include "RootScene.h"
#include "GameObject.h"

class TitleScene : public RootScene
{
private:
	GameObject _titleObject;
	GameObject _logoObject;
	bool _musicOnFlag;
	float _logoOnTime;
public:
	TitleScene(void);
	~TitleScene(void);
	void Update();
	bool hitRectToPoint(Vector3l dot, Vector3l r1, Vector3l r2);
};